PLAYGROUND / CHAPTER 01

Grab it. Get it to the bottom.

A browser puzzle built from pointer events, collision logic, shared state, hidden secrets, and four visual worlds.

Objective Reach the exit. Optional Find all 3 secrets. Useful clue Sometimes the other theme knows something you do not.

TOUCH PLAYGROUND

Small screen. Real toys.

A compact touch-first set of experiments. Same worlds, fewer elbows.

01 / COLLISION

Thread the corridor

Drag the core around the walls and into END.

END
02 / ROTATION

Turn the bridge

Rotate it until the crossing lines up.

STARTGOAL
PATHBLOCKED
03 / FORCE FIELD

Push or pull

One magnet, one puck. Pull it in, push it away, or switch the field off.

FIELD
MAGATTRACT single field
04 / ARCADE

Brick Breaker

Move the paddle, break the field, and keep the score climbing.

SCORE 0ACTIVE
Secrets: 0 / 3 Drag the core to begin.
01GRABPick up the player.
02MOVEClear the passage.
03SHIFTInspect all four worlds.
04EXITReach the final zone.
Secrets are hidden throughout the Playground. Click the glowing bubble.
Grab me.Get me to the bottom.
MOVE

FOUR-WORLD LOCK

Signal digit4
Charm digit7
Seal digit2
Omen digit9
Four worlds. Four digits.
LOCKED
EXIT Bring the player here.

CHECKPOINT CLEAR

The route keeps going.

Secrets found: 0 / 3

Continue ↓

CHAPTER 02 / SPRING SHOT

One more chamber.

Use the springs, catch the ball, pop the bubble, and open the path.

06 / SPRING SHOT

Catch it to open the path

Use the independent X and Y springs. Land the ball inside the catch bucket, then pop the familiar bubble.

X
Y
LAND HERE
CAUGHT ✦
07 / ARCADE

Brick Breaker

Move the paddle, clear the bricks, and keep the score. Missing the ball costs momentum, not progress.

SCORE 0PLAY
Pointer EventsAABB CollisionsTheme StateHidden ObjectsNo Physics Engine
Tiny secret found. The page approves. ✦