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PLAYGROUND / CHAPTER 01
Grab it. Get it to the bottom.
A browser puzzle built from pointer events, collision logic, shared state, hidden secrets, and four visual worlds.
Objective
Reach the exit.
Optional
Find all 3 secrets.
Useful clue
Sometimes the other theme knows something you do not.
01 / COLLISION
Thread the corridor
Drag the core around the walls and into END.
02 / ROTATION
Turn the bridge
Rotate it until the crossing lines up.
PATHBLOCKED
03 / FORCE FIELD
Push or pull
One magnet, one puck. Pull it in, push it away, or switch the field off.
MAGATTRACT
single field
04 / ARCADE
Brick Breaker
Move the paddle, break the field, and keep the score climbing.
SCORE 0ACTIVE
01GRABPick up the player.
02MOVEClear the passage.
03SHIFTInspect all four worlds.
04EXITReach the final zone.
Secrets are hidden throughout the Playground.
Click the glowing bubble.
Grab me.Get me to the bottom.
MOVE
FOUR-WORLD LOCK
Signal digit4
Charm digit7
Seal digit2
Omen digit9
Four worlds. Four digits.
LOCKED
EXIT
Bring the player here.
◆
CHECKPOINT CLEAR
The route keeps going.
Secrets found: 0 / 3
CHAPTER 02 / SPRING SHOT
One more chamber.
Use the springs, catch the ball, pop the bubble, and open the path.
06 / SPRING SHOT
Catch it to open the path
Use the independent X and Y springs. Land the ball inside the catch bucket, then pop the familiar bubble.
X
Y
●
LAND HERE
CAUGHT ✦
07 / ARCADE
Brick Breaker
Move the paddle, clear the bricks, and keep the score. Missing the ball costs momentum, not progress.
SCORE 0PLAY
Pointer EventsAABB CollisionsTheme StateHidden ObjectsNo Physics Engine
Tiny secret found. The page approves. ✦